What is STILLWATERS?

STILLWATERS is a tactical naval game coming to Solana: voxel fleets, hidden positions, and battles built around reading the water before your opponent reads you.

The full vision is a 3D voxel world with persistent, deterministically-generated fleets tied to each Commander's identity. This site ships the tactical core of that game as a playable grid prototype today — see Deploy Fleet on the homepage.

Status: the grid prototype is fully playable and runs entirely in your browser. The voxel world, Genesis Fleet commissioning, and on-chain battle records are still in development.

How to play the prototype

Deploy
Click Deploy Fleet — both sides get five ships placed randomly on a 10×10 grid, hidden from each other.
Fire
Click a cell on Enemy Waters to fire. A hit turns red; a miss stays flat. Sinking a ship reveals its class in the fire log.
Enemy turn
After your shot, the enemy fires back automatically — it hunts the tiles around a hit before returning to a wider search.
Win
Sink all five enemy vessels before your own fleet goes down. Your fastest clear is saved locally as your best score.

The Genesis Fleet

Every Genesis Fleet contains five vessels — one from each class: Carrier, Battleship, Cruiser, Submarine, and Patrol. In the full game, the fleet is generated deterministically from the Commander's own identity, so the same Commander always receives the same fleet.

The prototype above uses the same five classes and the same ship sizes, randomly placed each deployment, as a stand-in for that system.

$STWR token

$STWR is the community token behind STILLWATERS, launching fair on Solana. The contract address appears here and across the site the moment it goes live.

$STWRHXjMV4kNoK5BRRbWc1mp6bAmewUPavX7zdsXJr1mpump

Roadmap

  • ├─ Live — playable tactical grid prototype, five ship classes, hunt-mode AI opponent, local best score.
  • ├─ Next — Fleet Commissioning: deterministic Genesis Fleets tied to Commander identity.
  • ├─ Then — the full voxel world, real-time naval battles, shareable Fleet Cards.
  • └─ Later — verifiable, on-chain battle records.

FAQ

Is the voxel game playable yet?

Not yet — the 3D voxel world is still in development. The tactical grid prototype on this site is fully playable now and shares the same fleet and combat rules.

Does the prototype use a wallet or the chain?

No. Fleets are generated locally in your browser each game. No wallet connection or on-chain call happens yet.

Is $STWR live yet?

Not yet. The contract address on this page reads "SOON" until it launches.