Tactical voxel warfare · coming to Solana

READ THE WATER. STRIKE FIRST.

Five ships. One command. Deploy a fleet and hunt the enemy before they find you first — playable right now, no wallet required.

Prototype buildAwaiting deployment

Two Genesis Fleets, five vessels each, hidden on a 10×10 grid. Call your shots. First Commander to sink the enemy fleet wins.

Working prototype — a flat grid stand-in for the full voxel Genesis Fleet system described below. Fleets regenerate locally each game; no wallet or chain call yet.

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Five ships, one persistent identity

The Genesis Fleet

Every Commander is issued a Genesis Fleet — five vessels, one from each class, generated deterministically from the Commander's own identity. The same Commander always receives the same fleet; no refreshing for a better roll.

Carrier5 cells

The backbone of the fleet. Largest hull, hardest to hide.

Battleship4 cells

Heavy armor, heavy guns. Built to trade blows and win.

Cruiser3 cells

Fast and flexible — covers ground the heavies can't.

Submarine3 cells

Runs silent beneath the grid. The hardest read on the water.

Patrol2 cells

Small, quick, easy to overlook. Often the last one standing.

Genesis Fleet commissioning — persistent identity, procedural vessels, and a verifiable record of every battle — is still in development. The tactical grid above is the playable core of that vision today.

STILL WATERS HIDE DANGEROUS THINGS

A new kind of naval battle is coming to Solana. Deploy a fleet now, or follow along as the full voxel game takes shape.

$STWRHXjMV4kNoK5BRRbWc1mp6bAmewUPavX7zdsXJr1mpump